Tuesday, June 10, 2014

Week 13: Progress

I finally applied the limestone texture to the building, it looks really appealing to the eye but like what John said it would be really hard to create a realistic looking building without losing the campaigns and be able to identify them. The church with the textures could be potentially used in the future of this project once it has been developed further both technically and ascetically.

Below are some images that show the new limestone texture that was applied to the building.







Week 12: Progess

I decided to go ahead with applying the church with limestone textures and see how that would look for the project. My initial role in the group was to create a textured building for the project and I decided it was the right idea to stick to it.
I did some research on how limestone at the time would look and found a few images that would really suit the church. I then looked for the right limestone texture that I would them apply to the building.
Whilst doing this I had to keep in mind that the campaigns still need to be seen and identified easy so I need to choose a texture that was going to allow us to see the parts of the building at the same time keep the church looking good and also load quickly in the project.

Some examples of Gothic Churches made of limestone:




The limestone texture that I have chosen to use on the building:



References:

http://onedayindetroit.com/system/photos/158/medium/547px-Christ_Church,_Detroit_MI.jpg?1334287086
http://www.specialdays.com.au/img/att/10/img-10656-1394673935-1.jpg
http://www.civicartsproject.com/wp-content/uploads/Downtown_Detroit_Michigan_CAPAJP0281.jpg
https://www.assetstore.unity3d.com/en/#!/content/1520


Week 11: Progress

This week John James came in and I was able to show him the textures that I have been working on for the building and clarify further what kind of materials exactly the building was made out of. After speaking to John he really liked the textures that I had done for the building but wasn't really interested in having them in there for the project as it would take up too much space in the file and make the game load a lot slower and it was harder to tell each of the campaigns in the building.

This week I removed the textures from the building and left it in the original state the building was given to us how the client wanted it.
I also had a think about whether or not I should consider creating a building with limestone textures as that was the material John Said they would have used to build the building at that time, and present this to John when he comes in next as a potential possibility for the project as it progresses further in the future.

Below are images of the building back to its original state after removing the textures.





Wednesday, May 28, 2014

Week 11: Reflection

Remuneration                                                       
                                                         The Last Suprematist Sculpture


Huxtable, Anders Philip
Nicholson, Joshua Daniel


Remuneration is pretty much your entitled to be paid when you do work either as an employee or a sole trader meaning working for yourself.
The presentation was very informative and well presented. There were a few things that i picked up that are important to know for when I go to find work in the near future. If your working for yourself you have the opportunity to work when you want and as you please where as if your employed by someone you would be working on wages and have certain expectations and deadlines that need to be met. If working for yourself meaning as a sole trader there can be a lot of factors that you base the charge that you've given your client on some can include location, time taken to complete the work, job position etc, but of course there can be a lot of stresses when working for yourself. An split payments are generally the best way to be paid as from what I've learn't no employer of client is going to pay the full 100% payment upfront.



                                           Understanding of conflict in relation to my group


In relation to remuneration within my group , most of these rules do not apply to us as we are currently students. If this was a paid job given to us by John James though the way that the group would probably charge him is by calculating how much time we need to do the work by the price for each person that does something how much they take an hour. John James comes to check progress on the work being completed, nearly every three to four weeks so it would be ideal that he split our payment in that way as well. Before the group agrees to any work it is improtant that a contract if made between John and ourselves is read thoroughly so that our rights are covered.

Monday, May 19, 2014

Week 10: Reflection

Conflict

Aerial Ropeway in a World Heritage Environment


Chew, Bao Wen
Taylor, Shaun Kelvin        
Yolola, Jesharelah Alayan             
Gonzales, Roschelle Anne
Corre, Eugelyn Lor Flores
Bautista, Reina Pineda


Conflict occurs within groups when there is certain disagreements and indifferences between individuals in a group. During this groups presentation I learnt that there are different types of things that conflicts can occur from whether it be based on gender, background or even leadership. An example when conflict can arise, that would relate to our project would be when one team member relies on another to get the job done and it may not happen can cause tension.
The group presented a great presentation and explained to us different types of conflict really well and certain ways to resolve them. Because the group hasn't encountered many issues throughout the project they created and entertaining video that showed certain scenarios of conflict and how they can avoid or solve them.  


The Last Suprematist Sculpture


Kalgovas, Benjamin
Yan, Daming



Good presentation by this group overall, the main thing that I took from this group is that conflict can arise from a persons behaviour. The groups main categories resolutions for responding to conflict are accommodating, avoiding, compromising and collaborating. The presentation was very brief, the presentation slides were simple which made it easier to understand what each slide is about rather than having slides packed with information making it difficult for us to read. The group encountered a few errors occurring whilst they were trying to do certain things this was a little frustrating for them as I understood for them at times, but by sitting down as a group together they were able to find out what was going wrong and resolve their issues and get the work done reducing any conflicts within the group.


Understanding of conflict in relation to my group


Overall my group has not encountered any conflict. The types of conflict that we thought may occur within our group were that people were not going to do the work that was assigned to them or not cooperate well with the rest of the team members due to certain differences but so far throughout the project nothing has come up. If issues did arise there are certain ways that we can resolve them or prevent them from happening they include set time frames to get work done, keep reminding each other when certain types of work is due and set task evenly or based on a persons strengths and skills.

Monday, May 5, 2014

Week 8: Progress

During this week I began applying the textures to the building. A common issue that kept occurring throughout the application was the texture tiles were too small, this was fixed by changing the x and y parameters of the tile to look better on the building. Another issue was the parts of the building were joined together during the import in order to fix this Theodore had to separate the pieces of the building and then reimport it to the unity game engine.

Below are some screenshots that i have taken of  with the textures applied to the building, there are still a few things that need to be fixed and tweaked in terms of the application, this should be done before the final submission.


The way the texture looked once the original tile size was applied.

I was very please with the choice I made for the brick on the walls, I believe it has a very similar resemblance to the brick on the actual building.

The texture that was added to the roof can been seen fairly clearly here suits really well the brick on the walls. 





I went with a rustic metal for the window shutters and the gutters around the building as it a fairly old church which has been around for many years.

The rafters and beams of the building are made out of wood and used to hold the roof up over time wood changes colour and begins to deteriorate based depending on the weather so this texture worked out really well for the church shows signs of the churches old age.

Week 8: Reflection

Intellectual Property


I was not able to make it to class to watch the presentations for the week, due to some personal reasons, so I decided to do my own research on the topic and reflect on how that relates to our project.


Understanding of intellectual property in relation to my group


The best way to describe intellectual property is that it is rights to ideas that have been developed by a certain individual’s mind. This can come in many forms either through a brand, patents, trademarks or even something as simple as quotes.
The idea of our project came from our client John James, the intellectual property is for him. To be able to complete the project each of the team members, has been coming up with many ideas and visions in order for the project to come to life so intellectual property is being shared; but at the same time each group member is being acknowledged for their work and ideas that are going towards the project.

Week 6: Progess

This week I went through a range to textures in the unity assets store and picked the ones that I believe would best suite the church, below are just some of the many that I through and the ones that I finally picked.


This is the main texture that I have chosen for the building, it will cover mainly the walls.
I have chosen a different texture concrete texture for the window sills and the concrete lining around the building.  



 

 For the roof I have to go for a concrete based brick as during that time it would have been a convenient material to use at the time to hold up and stay good in a range of climates.












 This is the texture that I chose for the gutters around the roof and the flaps on the windows that are located on top of the tower.

The roof on the inside of the building is made out of would this old wood plank texture was used for that purpose.


References for the textures:

All the texture looked at and that were purchased for the church are from the unity assets store.

https://www.assetstore.unity3d.com/#/content/1295
https://www.assetstore.unity3d.com/#/content/1274
https://www.assetstore.unity3d.com/#/content/1291
https://www.assetstore.unity3d.com/#/content/1282
https://www.assetstore.unity3d.com/#/content/8938
https://www.assetstore.unity3d.com/#/content/1309
https://www.assetstore.unity3d.com/#/content/1301
https://www.assetstore.unity3d.com/#/content/1277
https://www.assetstore.unity3d.com/#/content/1293
https://www.assetstore.unity3d.com/#/content/1285
https://www.assetstore.unity3d.com/#/content/1523
https://www.assetstore.unity3d.com/#/content/1297
https://www.assetstore.unity3d.com/#/content/1527
https://www.assetstore.unity3d.com/#/content/11322
https://www.assetstore.unity3d.com/#/content/1690
https://www.assetstore.unity3d.com/#/content/1672
https://www.assetstore.unity3d.com/#/content/1198

https://www.assetstore.unity3d.com/#/content/1690






Week 6: Reflections

Communication


The Last Supremist Sculpture



Thantrong, Andrew
Hanna, Marina


Starting off with a video on communication, it was able to tell us briefly about communication; however the presentation did not demonstrate as much, how communication relates their project.
Because they are a pair to see how the two of them have been communicating and put the work together would have been good way to explain their idea of communication and how they go about it.


The Bus Stop of the Future.



Masli, Martha
Chami, Anthony
Skarparis, Kerre
Weinman, Darren
Olivera, Daniel

Although we ran out of time, to see what feedback they got from the tutors I feel that this group demonstrated the idea of communication very well. They were able to show us the many forms of communication but I feel like the other group they were not able to
show us clearly how communication fit into their project. Overall great ending to the presentation with the video really well edited.



Understanding of communication in relation to my group


Communication was the topic that our group also presented on. Communication can happen in many ways and I believe that the group has been utilising most of them. The two main types are synchronous and asynchronous ways of communication for example our main form of communication is asynchronous as we are communicating mainly through facebook and this often takes some time for certain team members to get back to us instantly. We do have weekly group meetings this allows us to see how everyone is going in the group on their assigned parts and get feedback from our tutors this would be considered an example of synchronous. Our overall presentation went really well and the feedback that we received from the tutors was great. A few negative comments that we need to work on are looking at communication with the client and little further and have better referencing.

Week 5: Reflections

Planning

Aerial Ropeway in a World Heritage Environment



McMahon, Bethany Louise
Park, Maria Eun Ji
Parto, Daisy Danica
Hoda, Iqra Faria
Nguyen, Yen Nhien
Portokalli, Matthew Louis


The Aerial Ropeway group had a well thought out presentation by assigning certain tasks to each one of the team members and having deadlines as part of their planning process, it seems like a good way to stay organised and on track. Although many of us may have an idea of what we believe planning is and how to do it, this group was able to give us a further insight into how to plan for your project, for example using a Gantt chart to get certain things done at specific times. To end their presentation they had a well edited and enjoyable video.





The Bus Stop of the Future.


Lo, Jason How Ying
Alagah, George
Gan, Ruo Qi
Naumovski, Michael
Tang, Kangyi


The bus stop of the future group I believed had a better understanding of planning than the first because they have to work off a budget and be very cautious with time, they have had to think about planning for their project very closely and it was seen very clearly in their presentation. I’ve realised this group is well organised and have a clear indication of where they are headed. Can’t wait to see the final product.




Understanding of planning in relation to my group


I believe planning is being able to set certain tasks and goals and being able to meet their deadlines.
The planning process is something that is continuous through the whole project. Using a Gantt chart is something that kept coming up in many of the group’s presentations which seem like a good planning tool to use. I believe this is something that our group needs to establish. Although it does not set an accurate time frame in regards to completing the tasks and goals as it does not take into account any problems that we may encounter, it gives us a rough indication and could help with being able to fix up any problems on time.
By planning weekly meetings and distributing the workload evenly we should be able to get the data base running and be able to go a little further and adding that little bit extra to the project.

Sunday, April 27, 2014

Week 4: Progress

This week was the groups chance to get to know the client John James and find out what he wants us to complete for the project and how he in visions it. We got the chance to ask him any questions we were unsure about the project and make it clearer.

The following points are some of the things that I picked up from John speaking to us:

- The audience that the project is aimed at is more for academics, historians and scholars.
- He wants the unity and the data base to be easily editable so that other buildings can be easily linked up without having to make any huge changes.
- He wants a set of instructions that anyone can follow without any trouble to show how to link the data base with buildings, this can be written or shown in a video whatever is easier.
- Keep the textures, and colours of the church similar to ones set in Sketchup.
- Originally there was two main churches assigned to us that we were asked to work on John James made it clear that he only wants us to work on in particular and if we have progressed enough by the end of April he will give us another to work on.
- What is put together now will be demonstrated to a few academics in London to make the project bigger, and expand it.

During our studio session each of the groups were assigned their collaboration presentation topics, the group chose to go with COMMUNICATION. This topic fits really well with the project that we are doing, as it's also based on communicating information to a certain audience using unity.

For the week my focus was to learn, different ways to add shaders and textures in unity, after going through many tutorials on Youtube, I feel confident enough to change them on the model.

Below are some of the youtube videos that were really helpful to me when learning how to apply textures and shaders. They were all quick and easy to follow.

https://www.youtube.com/watch?v=Op10dBJ69dU


https://www.youtube.com/watch?v=hJTTGKDRy14


https://www.youtube.com/watch?v=-6iquaC0Hf4










Tuesday, April 22, 2014

Week 3: Progress

This week as a group we presented, to Russell, Stephen and the rest of our peers using a Power-point presentation to tell them what we think the project is about and what our back brief is. Together we managed to come up with an aim for the project.

Aim: To create a reliable visual database subjecting to Gothic architecture, whilst design and efficient and simple user interface the general public can access and use with ease.

Below is a link to the Presentation that the group put and presented together:
https://www.dropbox.com/sh/jn87g162w58ly2v/6yVi0B85n5/GOTHIC%20ARCHITECTURE.pptx

My original understanding of the project is that we need to create a visual database that people can access whilst travelling or even while they are at home without moving from their seats, that will allow them to see and find out certain information about an object or feature in a building they are looking at and may want to know about.
After discussing the project with the group, I now see it a little more clearer and understand a little more what is need for the project, and believe that the aim we have come up with is on the right track.

The project still seems a little unclear though, to the group over all, hopefully we will get a chance to get in contact with the client and hear it from John James himself as to what he really wants to get out of us from this project.

As a group we went through certain roles that people may want to take on and assigned them, my role for the project is to work on shaders and textures and renaming parts in Sketchup so that it will line up later on with the data base. We agreed as a group that although we have been assigned certain roles each, it will also be a good idea to help out with other roles when needed.


For this week I decided to start working on the project and my particular role by doing some research on the building and finding as many images as possible of the church so that I know what kind of textures to look for the church.
There wasn't much information about the church and I was not able to find many images, the ones that I did find are below: (These do not include the ones given to us)


Image

Image
Image
http://jeanjacques8420.fond-ecran-image.com/blog-photo/mes-clochets/ 


It was also time to start learning how to use unity, through Youtube and Unity forum online i was able to pick up a few things that would help when it comes to using the engine below are a couple of many videos and sites that have been useful in learning unity.

http://forum.unity3d.com/forum.php



https://www.youtube.com/watch?v=9Xr5Rc9Rw6I



https://www.youtube.com/watch?v=mbm9lPB5GPw